![]() The term fits less well here, because Tides of Numenera is cleverly designed to thread a diverse array of different plotlines together. Quickly however Tides of Numenera becomes more about discovering this new world and the people who inhabit it, with your own story intertwining closely with what would be considered sidequests in any other game. Tides of Numenera is cleverly designed to thread a diverse array of different plotlines togetherĬastoffs like you are being hunted by a mysterious killer called the Sorrow, and finding a way to escape this seemingly-inevitable fate motivates your first steps into the Ninth World. And after that you awaken, miraculously healed, in the city of Sagus Cliffs. After death you enter the Castoff's Labyrinth, a dimension within your own mind where your character's class and key traits are determined by a memory-probing personality test. His discarded former selves-the castoffs-spontaneously form their own consciousnesses when they're abandoned. ![]()
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